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1. Game Objectives and Rules

In a nutshell, in 0 A.D., you start out with three things: Buildings, such as civic centers, Units, such as female citizens and male soldiers, that you can move around the map and use to gather...

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Table of Contents

1. Game Objectives and Rules 2. User Interface Basics 3. Gathering Resources 4. Training Units 5. Working with Units 6. Exploring the Map 7. Dynamic Territories 8. Technologies and Phases 9. Combat 10....

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Featured contributor: myconid

If you’ve been reading the latest development updates the name myconid should be familiar to you. If not: he’s the one who’s been working on adding lots of new graphics capabilities to the game, which...

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Packing Siege: Work In Progress

Packing siege is one of the many requested and long-planned features for 0 A.D.  Currently, siege engines in 0 A.D. can move and attack freely like a human unit, which isn’t very realistic. In the real...

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Indie of the Year 2012

It’s that time of year again. For those unfamiliar with the event, each year ModDB and IndieDB hold a contest for the best mods and indie games of the year. In previous years we have been nominated for...

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Welcome to the New 0 A.D. Website!

Wildfire Games proudly presents the new 0 A.D. website, a new showcase for the game and FOSS project we have all grown to love. You’ll notice that the content has been redone, the design better...

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Please Vote for Us Again in IOTY 2012!

Just a few days ago, we made it once more to the top 100 indie games on Indie DB! Thanks for your support, but we need your help to vote for us one more time to win a top prize. Please vote for us in...

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Interview with Cheerful Ghost

We have just conducted an interview with Jon from Cheerful Ghost. Nothing really new for people who have been following the project closely, but it covers all the basics for newcomers. jdodson: Do you...

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New Release: 0 A.D. Alpha 12 Loucetios

Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 12 Loucetios”, the twelfth alpha version of 0 A.D., a free, open-source game of...

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We Won Second Place!

0 A.D. has just won second place in IndieDB’s Player’s Choice for Upcoming Indie of the Year contest for 2012. Thanks so much to all the wonderful fans who voted for us! This is a huge vote of...

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0 A.D. Development Report #10

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report. If you want to find out more about the development of this...

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Team Blog – Icon showcase

As some of you may have noticed, we’ve created some new structure and technology icons over the past few Alpha releases. Below we’ll give you some insight on how these icons come to life. The icons...

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0 A.D. Joins Software in the Public Interest, Can Receive Tax-Deductible...

Wildfire Games, an international group of volunteer game developers, has successfully applied to make 0 A.D. an associated project at an organization called Software in the Public Interest, Inc. (SPI)....

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0 A.D. Development Report #11

Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report. If you want to find out more about the development of this...

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Music Blog # 1

Welcome to The Greek Theater, official 0 A.D. music blog! This blog will chronicle the making of 0 A.D.’s music, since I assumed the role of composer and music department lead for Wildfire Games! It is...

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Music Blog #2

As we progressed to Alpha 7, the Main Menu was redesigned by the team, and the music changed accordingly with a track titled “Honor Bound”. (By the way I’d like to take a second here and thank all the...

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Music Blog #3

Alpha 8 introduced the mighty Persians! Looking to create a distinct sound, I picked up my oud, saz, acoustic bass, darbuka, djembe and bamboo shakers, and just started recording different combinations...

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Featured Contributor: Pureon

It’s time again to take a closer look at one of the contributors to 0 A.D. This time we’ve chosen to feature Pureon, one of the most versatile contributors we have, but I’ll let him elaborate on that...

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Music Blog #4

I’m taking a break from the regular blog progression to address a recent question I received – regarding the instruments I own that were used to create the sounds of 0 A.D. : All these blogs make me...

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Music Blog #5

Alpha 9 introduced the Roman Republic into the game. As I was looking forward to working on the Romans since I first joined the team, needless to say I was excited! However finding the proper sound...

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